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Ideas

The Metaverse: Lots Of Big Legal Questions And Virtually Zero Answers

The Metaverse evokes utopian visions of an escape from reality or a life lived online. But for now, it's still just interactive gaming or networking spaces that does not have the rules or laws necessary to manage its full potential.

The Metaverse: Lots Of Big Legal Questions And Virtually Zero Answers

There is no consensus on what exactly constitutes the Metaverse

Juan Felipe Acosta*

The term Metaverse is believed to have first appeared in Neal Stephenson's novel Snow Crash, published in 1992. It is a universe that imitates our own while functioning on the basis of agreed rules. The expression is widely used today in many languages to refer to those spaces that allow the interaction of human beings and computer programs.

Its proponents point to its potential for the virtual world to create a parallel reality that offers people to live a second virtual life.

Yet for all the innovative promise, this new digital frontier is still governed by the same rules as the old physical world.


There is no consensus on what exactly constitutes the Metaverse, but these virtual spaces share certain characteristics. They are virtual or digital, and allow the interplay of people who can, with regulated freedom, interact through alter egos, personae, drawn figures, avatars or pseudonyms. These are created with tools provided by the programmer of the virtual space.

How will the Metaverse deal with intellectual property?

The Metaverse itself does not depend on users to exist. Generally, these are private and potentially numerous spaces, so it would be wrong to refer to the Metaverse as a single, undivided space.

Many of these spaces are essentially games, like Fortnite, or they offer multiple gaming options, like Roblox. We also see settings like MetaMetaverse or Open Sea, which allow the creation of multiple spaces and simultaneous participation inside.

The Metaverse has become a challenge and an opportunity for intellectual property. In certain spaces, you can buy clothes by recognized brands. Or there is so-called "catfishing," which is anonymous misuse of a real personal identity, and fraud and falsifications. In other words, the Metaverse hosts all the vices, virtues, and same practices of the real world, depending on its users.

In the Metaverse, users can be included, excluded, erased or censored if rules are broken.

Jezael Melgoza

Who will control the Metaverse?

There are currently no specific norms governing the Metaverse per se. If one steals a person's identity there, one is liable to the same penalties as in real life. If you exploit a name or brand without the owner's authorization, or plagiarize, the offense is the same in the virtual and real worlds.

One particular consideration, however, is that Metaverse spaces are absolutely under the control and supervision of their creators. Users can be included, excluded, erased or censored if rules are broken. You enter a Metaverse by clicking on an agreement clause that is changed regularly and unilaterally. This turns an online reprimand, or exclusions, into early tools of regulation in Metaverses, without legal action or state intervention.

Metaverse creators and administrators are effectively all-powerful rulers. They discern or interpret an infraction or offense and act accordingly, even if this is seen as arbitrary. Still, reading about the Metaverse gives little of its feel and flavor: better to enter and play.

*Acosta is a law lecturer and partner in the Bogotá law firm OlarteMoure

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Green

Forest Networks? Revisiting The Science Of Trees And Funghi "Reaching Out"

A compelling story about how forest fungal networks communicate has garnered much public interest. Is any of it true?

Thomas Brail films the roots of a cut tree with his smartphone.

Arborist and conservationist Thomas Brail at a clearcutting near his hometown of Mazamet in the Tarn, France.

Melanie Jones, Jason Hoeksema, & Justine Karst

Over the past few years, a fascinating narrative about forests and fungi has captured the public imagination. It holds that the roots of neighboring trees can be connected by fungal filaments, forming massive underground networks that can span entire forests — a so-called wood-wide web. Through this web, the story goes, trees share carbon, water, and other nutrients, and even send chemical warnings of dangers such as insect attacks. The narrative — recounted in books, podcasts, TV series, documentaries, and news articles — has prompted some experts to rethink not only forest management but the relationships between self-interest and altruism in human society.

But is any of it true?

The three of us have studied forest fungi for our whole careers, and even we were surprised by some of the more extraordinary claims surfacing in the media about the wood-wide web. Thinking we had missed something, we thoroughly reviewed 26 field studies, including several of our own, that looked at the role fungal networks play in resource transfer in forests. What we found shows how easily confirmation bias, unchecked claims, and credulous news reporting can, over time, distort research findings beyond recognition. It should serve as a cautionary tale for scientists and journalists alike.

First, let’s be clear: Fungi do grow inside and on tree roots, forming a symbiosis called a mycorrhiza, or fungus-root. Mycorrhizae are essential for the normal growth of trees. Among other things, the fungi can take up from the soil, and transfer to the tree, nutrients that roots could not otherwise access. In return, fungi receive from the roots sugars they need to grow.

As fungal filaments spread out through forest soil, they will often, at least temporarily, physically connect the roots of two neighboring trees. The resulting system of interconnected tree roots is called a common mycorrhizal network, or CMN.

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